Oct. 27-29, 2012. AES is the Audio Engineering Society, and for over sixty years it claims to have been the largest gathering of audio professionals and enthusiasts on the globe, attracting delegates from over 100 countries worldwide. Workshops, tutorials, technical papers and the exhibition floor provided attendees with learning, networking and business opportunities. Sound is an essential component of a growing number of industries, such as audio for games, sound for motion pictures, broadcasting, live concerts and more, so there was no mystery about the audio industry’s desire to “make a noise about itself”. Most audio produced today is associated with pictures – television, cinema, Internet, streaming broadcasts, and mobile. Possibly the most technologically advanced and fastest growing segment of the audio field, game audio is the perfect storm of signal processing complexity, evolving requirements, and mass market appeal. As Buffalo Springfield used to sing, “Stop, children, what’s that sound…?”








